Legendary Flame Lord Duel Links

Legendary Flame Lord Duel Links Rating: 3,1/5 5436 votes

My Legendary Flame Lord/Spell Counter Deck Yu-Gi-Oh Archives. # of cards 40 # of Monsters 19 Dark Magician x3 Legendary Flame Lord x3 Dark Magician Girl x1.

  1. Yugioh Duel Links Mystical Beast
  2. Spell Counter Deck Duel Links

A dragon who's black flames eclipse all hope for its enemies, burning the courage of this bold enough to confront it.A dragon who's blue shine is enough to make its foes melt in fear, as it let's out a thunderous roar of destruction under the bright moon. Two dragons, two powerful and destructive forces equal to none.for those who still wish to witness their inevitable demise, let me introduce you to the Blue Eyes Horus deck!!!!Cool intros aside, today I am here to show to you all my original Blue Eyes Horus deck!

I'm calling it original because I don't believe this deck has been build before, at least on this amino. Maybe someone on reddit has explored this deck. I originally built this deck as a joke, but later started to really like it. So, without any further adieu.IT'S TIME TO DUEL!!!! «»Monsters: 10Horus the Black Flame Dragon Lv8 - x1Blue Eyes White Dragon - x3Spear Dragon - x1Kaibaman - x1Horus the Black Flame Dragon - x1Kimodo Dragon - x2Lord of D. x1«»Spells: 8Tribute to the Doomed - x1Super Rush Headlong - x2Burst Stream of Destruction - x1Enemy Controller - x2Level Up - x1The Flute of Summoning Dragon - x1Traps: 2Birthright - x1Champions Vigilance - x1«»Legendary Duelist:Seto KaibaRecommended Skills:Restart, Beatdown, Peak Performance, Draw Sense: High-levelHere's an overview of the deck.

Now I never thought I'd use this card, yet here I am! Spear Dragon is great against defensive decks that just sets monsters and stall you out. As long as the enemy monsters DEF is lower than Spear Dragons' ATK, it inflicts piercing damage.

Which is pretty nice considering that it's a 4 star 1900 beater! It goes into DEF position at the end of the turn after it attacks, giving offensive and defensive versatility! It'll most likely be destroyed with its 0 DEF stat, unless you protect it.

It also can just be tribute fodder for Horus Lv6!«»:fire: Kaibaman:fire. You can't get the big boy Lv8 without the mini big boy Lv6! Horus is actually quite easy to get on the field without the need for Horus Lv4. Since it can be special summoned without level up, you don't need Lv4. You can use Kimodo Dragon to special summon Lv6 from your hand or another cool combo that I'll talk about later. There's also just tributing one monster like Spear Dragon that I mentioned earlier.

In most cases, you won't even need Level up to get Horus from Lv6 to Lv8. As long as you can destroy one of your opponents monsters with Lv6, you can special summon Horus Lv8 from you deck at the end of the turn. That 2300 ATK makes the job a lot easier. Since Horus isn't effected by spells, you need not to worry about things like Super Rush and E-Con.«»:fire: Kidmodo Dragon:fire.

This card is a key element of this deck, as well as another easy way to get Blue Eyes on the field. If you are experienced with dragon archetype as a whole, then you already are aware of how vital this card is. It allows you get those powefulr high level dragons out without the need of tributing, unfortunately it doesn't apply to Horus, as the only way it can be summoned is through Horus Lv6. Nevertheless, it still can get Blue Eyes, and Horus Lv6 on the field with ease.«»:fire: Lord of D.:fire. Okay okay, before you starting tearing me to pieces about running Lord of D., let me explain. Despite its' low stats, it is actually really great at protecting your dragons. As long as you can keep it on the field, Lord of D.

Prevent dragon type monsters from being targeted by card effects. At first I was confused as to what card effects it stopped, but I learned that it applies to ALL card effects, monster effects, spells, and traps! There is also a spell card that you absolutely HAVE to run if you're gonna run Lord of D.

In this deck, but we'll get to that later.«»:fire: Tribute to the Doomed:fire. So if you're still wondering why I'm running Lord of D., this is why. Although this spell can only be activated if Lord of D. Is on the field, it allows you to special summon not one, but TWO dragon monsters from your hand. Meaning you can just bust out two Blue Eyes, or Blue Eyes and Horus Lv6, then combo that into a Level Up or just destroy a monster with Lv6, and you'll have the greatest ship in DL in just one turn.

Both of which would protected from card effects by Lord of D. It may take time to get the set up perfectly, but if you're able to pull it off, there will be little to nothing your opponent can do to stop you.«»:fire: Champions Vigilance:fire. This card is specifically catered to Blue Eyes rather than Horus. If you ever used a Blue Eyes or Red Eyes deck, you know good and well why this card is in this deck. You also know why this card was recently restricted to one per deck. If you have Blue Eyes on the field, you can literally stop your opponent dead in their tracks. They won't be able to summon a monster, or activate a spell or trap!

Duel

This card works well against Silent Magician, which would be the one deck that poses a challenge to Blue Eyes Horus. You can stop the Level Up from bringing out SM Lv8. This also stop Phoenix decks dead in their tracks as well, being able to stop Phoenix from coming back from the graveyard, and destroy Fire King Island.«»:fire: Birthright:fire. The new trap card Birthright, also catered to Blue Eyes. You are basically able to get Blue Eyes on the field from the graveyard for FREE every turn!!

This has great synergy with Tribute to the Doomed, and Majesty with Eyes of Blue, if I choose to add that into the deck. It's pretty much an emergency card if somehow you're getting bodied in a duel.«»:zap::fire: Combos:fire::zap:Here are some destructive combos to overwhelm your opponents!:zap: Tribute to the Doomed x Blue Eyes x Birthright:zap::zap: Lord of D. X Flute of the Summoning Dragon x Blue Eyes & Horus Lv6 x Level Up:zap::zap: Tribute to the Doomed x Kidmodo Dragon x Horus Lv6 x Level Up:zap::zap: Tribute to the Doomed x Kidmodo Dragon x Blue Eyes x Burst Stream of Destruction:zap::zap: Kaibaman x Blue Eyes x Burst Stream of Destruction:zap:«»So that's it for my very first actual blog! Hope you all enjoyed, also, what do ya think of this deck?

Links

Feel free to try this deck out on your own, and tell me any changes/improvements that can be made. For I'll be going now.Until next time.GO AND GET YOUR GAME ON!!!:smile::v::v.

Lord

Contents.Trading The Card Trader possesses an inventory of cards that is divided in two sets: Featured Cards and Regular Inventory.Featured Cards contain recent cards, from which a certain set is chosen randomly for each player and becomes their current stock. The player can purchase any of its cards, but only 1 copy of each. The stock can only be reset after every 8 hours, and is automatically done so when the player visits the Card Trader again.The Regular Inventory is always available, and any of its cards can be purchased. However, after buying a card the player must wait for the stock to be reset until another card from the Regular Inventory can be purchased.Cards can be obtained by using Gold, Jewels, and Stones.

The latter two correspond to the card's. For example, a SR monster requires SR Jewels and Stones of Water to be purchased.Foil upgrade The cards sold by the Card Trader can also be upgraded to a higher foil, which consists Glossy and Prismatic. Unlike trading for cards with Basic foil, the amount of Gold, Jewels and Stones required to upgrade a card's foiling is fixed to its Rarity, not varying for each individual card.

The type of Stone required is still based on the card's Attribute.Any card in the Card Trader's inventory can be upgraded to Glossy foiling, and only UR and SR cards can be upgraded to Prismatic foiling.