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Let me proceed to ramble about talking how my characters look. This is also a personal account about where my OCs came from.All the OC and non-OC fareAlso known as the wall of text on why I am a OC fagIt’s pretty much impossible to say that I am an anime fan if I’ve only been seriously watching anime in the Internet for one year until I moved to visual novels. I watched anime with a friend, and our selections range from slice-of-life harem to chuuni stuff. There is only around 12 anime shows which I’ve finished watching on my own; for some reason, even if I liked the story, I just drop too often.That is to say that I was also too young when I got interested in visual novels. It was before using Facebook became the norm. I was mostly attracted to its art and music; I wasn’t proficient in Japanese yet to have an idea about the story.Eventually, modding for eroge made me quite able to read Japanese. I would use text hookers for VNs, though.There are probably only two genres that I care about:.

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Slice-of-life drama. Extremely dark tragediesInternal conflicts i.e. Those that arise from human needs are what piques my interest. I tend to stay away from chuuni and fantasy because they focus on external conflict.As for books, I like those with historical references (and you will ultimately know where I am from if I cite some names). That’s why I am also interested in EVNs; I like to see different cultures with my anime characters.Even before I got into anime, I was playing some random games – primarily MMOs. Most of my OCs began as player avatars of myself.

I am a huge casual though – I can’t bother being making making my characters competent for PvP.Hence, I end up resolving myself to making up stories about my characters, where I imagine them getting somewhere aside from being stuck with say, being Level 60. (Because I am that type of person who can get 5 characters to level 60 but I can’t get any of them to level 75.)I had no concept of “original characters” that time. I used to call them “game fan fiction”.When I have actually learned about OC being a thing, it’s when I became more active making them. It’s like making a drawing; I just like producing them, even if others don’t know the story behind them.Given that I haven’t invested too much time in anime nor VNs, I don’t take any character as a waifu.

I am more attached to archetypes and as you’ve guessed, voices.Another thing about non-OC is that I can’t attach myself to them. Trying to make them outside the series they belong makes me feel that I am intruding someone i.e. The author’s space. Custom eroge before AA2I want some anime-looking platform where I can present my OCs. Believe it or not, there is no other path to this aside from eroge.

Take note of the eye texture, since I will bring that up laterThat leads to the first interactive eroge that I got if it’s considered one: 3D Custom Girl.All of my modding experience of that game revolves around introducing custom textures/color. Recall that the only sliders you will get from that game are for the body.3DCG is still one of my favorites regarding graphics, but it has one problem: there is only one voice. It’s pretty much impossible for me to conceptualize OCs when they all share the same behavior.Hence, I have to take a big leap from “I only get it for the poser”-type eroge to those with actual gameplay. Why would anyone play an plot-less eroge if you don’t have personality selections for the characters?My first eroge of such type is Teatime’s Houkago Custom Time. Until now, I can’t move on from how much I like its textures and its morphing options. Being able to select hair highlights is awesome too.Given that I’ve never played real time games aside from that one old Korean MMO, I wasn’t particularly bothered by the performance issues and clipping.

Well, my PC won’t be able to handle those games with great specs anyway.I have played several other eroge, but I really did not have much freedom creating OC until AA2. AA2 OCs, en masseI create new characters when I have a new story idea. I trash them if I didn’t like how things turned out. Discarding ideas isn’t really fun in AA2 since making characters takes more time there compared to say, AA1.I create characters as a way to identify my style when drawing. I focus on recreating the concept rather than keeping consistent on how I first picture her (for instance, I know that my drawing sucks so I learn things from the Maker). Hence, you get inconsistent representations of a particular OC.The first characters I make in games like AA2 are those OCs which originated from the games that I’ve played around a decade ago. Later, I develop preferences specific to the game so you will notice how my AA2-originated creations evolve to a bunch of same faces.

The motto I adapt here is to focus only on things that I am good at.The look of the characters I make is inspired from moege that most likely nobody cares about. I could snatch some color schemes and get away with it. The thinness, pale complexion, and shortness is not only out of appeal to moege style but also out of cultural norm, too.

I mean, I find the (standard-height) male body in AA2 being too small relative to the (standard-figure) girl. The guys from where I live have the standard figure body, and as you’ve guessed, girls are always smaller than them (except for me, I am relatively tall.cough.). I also get too bothered if the girl’s head looks larger than the guy’s.You can also notice that I have a particular preference for desaturated colors. This is especially true for hair, where you will never see me use a bright hair color if it doesn’t have reddish/blond shades, or if it is not white. I would use blue/violet for dark hair colors, if not black.

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Green is one color I almost never use except for the eyes.If you have read my entries about some playthroughs, you will see that I have the concept of main characters. That is, I may have 20 students in the class but probably only 5 of them are really relevant. Indeed, I also have the concept of relevance because before I begin playing, I already have an idea what I am supposed to do in the class. Classes (indicated in parentheses) are sorted from oldest to newestFor example, above picture shows all of the main characters I had before 2015. The point of the picture actually is to show that I tend to create individual uniforms for each girl. I reuse clothes (from other classes) for the extras, though there are exceptions so you can see some extras in the picture as well.Some of girls shown got revised. Some got obsoleted (because of hair pack updates).

Some girls (as well as outfits and textures) got lost when my HD crashed. One thing for sure is that I tend to rotate classes so there are random additions from time to time. For example, Hikane (of 5AF class) didn’t exist until August, and I had the WD and CM classes since July.I learned about all the personalities through my older OCs (from WD, CM and 5AF classes). That is to say that if I don’t have an OC from those classes which fit a particular AA2 personality, I end up not being able to give that personality a chance at all.Starting the “OT” class (i.e. The second otome class) where I have to make up new characters rather than recreate old OCs, my preference became too narrow so I would rather play the game with the same personality rather than try something new. Some of the classes did not go well, so I literally just copied the old girls’ appearances to the new ones.The above is for 2015. For those two images, I did not include the guys which may become main characters too because guy’s uniforms are not that interesting to show.There are 10 classes shown above (there are 2 more, but I lost them).

If I say that I normally have around 20 people per class, that means that I would have around 200 OCs for all the 10 months I had AA2. It’s probably lesser (around 150) since my newer classes have recycled extra characters and my first classes had significantly lesser people (10-15). First creationsThe first characters I made with the trial maker released in March 2014 are for the WD class.When the retail version of the Maker was released in May, the characters I made are still for the WD class.Yeah, that’s oval eyes gone wrong.

I love narrow oval eyes, but you know, maybe I should have kept a bit of sclera visible. I learned that lesson embarrassingly after July or so.I also made that last minute change of her from Playful to Irritated after I learned about the former in the 5AF class.I don’t even know why I gave her hair vents when I don’t draw her with one.The first characters I made are for the WD class, but I went with another class when playing AA2 for the first time. Knowing from my experience in AA1, first classes always go wrong and I don’t want to wreck all of the attachment I have towards the first AA2 girls I made.For the main WD girls, I went crazy with the eye textures even when that’s actually a shitty thing to do when you have it in say a VN. I actually grabbed the textures, if you haven’t guessed it yet, from 3D Custom Girl. NMP1 eye texture in 3DCGPretty much, I identify the eye textures by their mod name.However, when I port over a texture, I modify it in Photoshop to suit my own style. That said, I am just porting to have something as a base.

This is especially true since I really don’t have much references to draw from.That said, I ended up sticking to one eye texture because of out of all the shitty creations that time, there is one which results to something decent: the NMQA eyes.Recall that 3DCG lacks color sliders. That said, NMQA eyes look differently for each color. At times, it’s just “black and selected color”; at times has highlights of other colors. It’s one important thing to consider when I extract the textures and decide which one to take.

This is one of my favorite shadesHence, I keep differently colored NMQA eye textures for each character. If 3DCG has that color that I want for the character, I just take the vanilla texture. Otherwise, I take those with “black and one other color” and recolor them.For different characters I make, I enter phases where I create one eye texture for a particular character then create the other characters with the same eye texture. Since I haven’t been porting other eye textures anymore, I pretty much stopped naming the textures “NMQA” because it’s redundant. Rather, I started naming the textures after a character.As for highlights, I just take some stuff of Illusion’s DB and combine them. Texture 151 is probably the highlight that I’ve used the most oftenPhase 1: CheWay back in June (refer to top row) when pretty much everyone is uhhh ugly, I really don’t have much choice. I happen to like Che’s (rightmost girl) look the most and she happens to be the only one who uses NMQA eye textures that time.Now that I’ve remade them (bottom row), almost everyone shares the same eye texture.

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Personality switches are necessary too.Che has the almost unmodified version of NMQA. I’ve kept it that way for months.I did the following since the trial maker:. Modifying eyelashes to make them look brighter. Modifying specular of lip material to make it more shiny (it also reminds me of Smee’s art)Phase 2: TomoeTomoe is probably one girl who I can’t be satisfied revising, even until now. I don’t know, she looked fine way back she’s originally made in AA1.

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That’s my last surviving AA1 screenshot of herSeveral lessons that I’ve learned from her include:. Excessively yellowish skin looks bad. Stay away from square eyesSeveral things I started doing since I made her include:. Making iris texture outline thicker and not black. Not using eyelids and bottom lashesPhase 3: HikaneActually, only her first version made in August matters here.My goal when I made her is to make an Irritated girl who looks incredibly boring, so I can put her in the 5AF class as an extra.

Guess that in the end, she became a main character.She started the trend of my OCs having bright irises. Phase 4: IraIra is special such that I was aiming for her to look out of place from the other girls. That is, I want her to look creepy.That said, she was recreated for AA2 in July (in contrast to Hikane being made in August), though she only became relevant when I started revising her in December. The middle picture at the bottom row is the December revision.I started with giving her NJXA eyes (leftmost in top row) in contrast to everyone else having NMQA; however, I really didn’t like the output. She’s not creepy in this picture, don’t you think Phase 5: HTRikka and Mariya, who I collectively call as the harsh twins (HT), are supposed to be extras in a class which I used to call “AA1 HC”.

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That is, the main girls are supposedly 3 girls who originated from AA1. This class is from December.Since the class had no direction, I ended up using the class to test out being forced by an NPC so the twins stole the spotlight.They also became the subjects of my tests regarding double iris textures. They also became the reason why I wrote that of using extra face slots (and I appreciate it if you remember) even when I solely used AA2Mem to do this task. I made a pair of girls to see how the faces look like when the two show up at the same time, because I heard of that glitch before where one character inherits another’s sclera color. Nonetheless, things went well.My concept for the HT is to give them two different iris textures of the same color.

If you look closely, the iris textures are identical except that one has a black overlay while the other has red. I also kind of want to make them look creepy too.Additional things I picked up from them:.

19-25 is my ideal pale skin hue. 245-252 is my ideal pale skin brightness. I have to watch out for the Maker changing my hue numbers for some reason. (For example, I may have saved a card with 18 skin hue but she gets 15 when I reload her what is up with that?). My initially 0-15 eye position became around 25-35 (I use 40 when I use DDH face 2).The brighter eye texture and highlight which I call “HTL”, became one of those I use for almost all the characters I made/revised since 2015.

The original ones I made in Photoshop have a red color. I just switched around hues for the othersWhat’s next?Really, I don’t think I would have another phase and if I were to create a new eye texture, it would be for one of those characters mentioned.For the later characters, I prefer to use other people’s textures or to take one iris texture and use a different highlight to match with it.Random stuff about breasts:. Since I usually have thin characters, my breast size for them ranges from 20-80. I rarely deviate from the default breast settings (50 for everything) aside from perhaps spacing. My stance on breast height/depth/etc. Is “Why does it matter”.

That said, I never pick breast shapes 3 and 4.Random stuff about faces and eyes:. I really want to avoid it, but JS3Fiction’s DDH faces became a staple of my new characters only because my artstyle is closer to that face. Otherwise, I really only use Face 1, 2 and eventually UV’s tsurime faces (people call it Face 8, but the original name is “tsurime”). The faces are modded after my OCs. Hence, the tsurime face I got has red eyelashes because Ira (the first character who I used the face with) has red eyes.