Command And Conquer 3 Walkthrough

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Command & Conquer: Red Alert 3 BasicsWelcome to Basic Training. Those of you who are new to the Command & Conquer series will find detailed information covering several topics of the game such as energy, ore, and special unit abilities. If you happen to be a veteran of the series, consider this a refresher course. Unit VeterancyAs you destroy your opponent's units and structures, your units will progress through the stages of Veterancy. The further along you are (the more you destroy), the more of an impact a veteran unit will have during combat. If multiple units are firing at the same target, the Veterancy points will be awarded to the unit which fired the 'kill shot.' So shoot those tanks and raze a few buildings and you will have a battlefield full of very powerful units.One other way of gaining Veterancy points is from the Veterancy Crates which are located on several of the maps.

You can finish this mission pretty quickly by spamming Firehawks and sniping the key targets, but I wanted to.

EnergyBefore you can build a barracks or war factory, you're going to need a source of power. To the left of your radar, you will find a vertical bar indicating the level of power you are producing and consuming. If the meter is green, you are producing a sufficient amount of power to operate all of the presently-constructed buildings. If, however, that meter is in the red, your buildings will not function properly and you'll have to build a power plant of some sort.As your base expands, you'll need more power, so look into building numerous power plants to anticipate your eventual needs.

In the case of the Soviets, they have more than the basic power plant to build. In addition to the Reactor, the Soviets can construct the Super-Reactor, which is capable of producing five times as much power as the standard Reactor, though they are usually one of the first buildings targeted by an army because the loss of a power plant can be devastating.Spies can also be problematic for your power stations. Spies are capable of disguising themselves as a local and can briefly shut down a power station, disrupting your ability to produce power and therefore other units.OreThe only currency used in Command & Conquer: Red Alert 3 comes from ore. Ore is dug up and turned into credits which can be used to construct new units, buildings, etc.

Command And Conquer 3 WalkthroughCommand And Conquer 3 Walkthrough

So along with needing power to build up your base, you'll need a pile of cash too.You will find ore mines scattered across the many maps in the game, but you'll be limited to constructing ore refineries to just the local area. As your base expands, you'll be able to build those ore refineries in the distant lands.You can sell structures you no longer want or need in order to gain some credits, but don't sell too many. You never know if/when you'll miss having those buildings.Threat MeterAt the bottom of your screen, you'll find a little meter called the Threat Meter. This is an indication as to how much combat is taking place in the field. As both sides kill one another's units, the Threat Meter will gradually fill up. As it does this, it will become easier for your units to earn Veterancy and to score Security Points. If you keep the action up, you could have quite an exciting war on your hands.Super WeaponsNext to the Threat Meter is your Security Points button.

In the middle of it, you will find a number telling you how many Security Points you have earned. A player can earn Security Points by destroying their enemies.

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As the Security Points are scored, you can gain access to your faction's list of super powers. These vary from faction to faction but include a long list of powers such as big bombs to unit upgrades.

These super weapons can make a big impact on the battlefield!Unit CombatCombat within Red Alert 3 is relatively straight forward and familiar to those commanders who have played other RTS games.Nearly every unit within the game not only has a Special Ability but is trained with a specific purpose in mind. For example, not all infantry will be able to destroy vehicles or small structures as quickly as some others may be. The Soviet Flak Trooper, for instance, is better equipped at shooting down aircraft and blowing up armored tanks than say the basic Soviet Conscript. It is imperative that you familiarize yourself with your faction's units.

A commander who knows what his/her soldiers are capable of will be at an advantage over those who are new to the battlefield. Special AbilitiesMentioned earlier, Special Abilities are given to every unit in Red Alert 3. These abilities vary from unit to unit, from faction to faction, but will often give the selected unit an advantage over the competition. It's often the ability to kill something in a unique way or in the case of the Empire's Mecha Tengu/Jet Tengu, that unit can transform from a naval craft to an aircraft.

Command & Conquer 3 Tiberium Wars - Walkthrough& Conquer 3: Tiberium Wars Guide by Grawl (Arjen Voogt)grawler (@t) gmail (d0t) com12/14/07 - Version 1.3DonationsWriting guides takes a lot of time, and I do it all for free. Next to that,games aren't free to come. Did you enjoy this guide?

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